![]() Game is not limited to those factions that existed at the start date. And troughout the game empire can fall and new ones can rise. The world looks like it has an actual history. I like the other Paradox grand strategy games because they start out more realistically. No empires would emerge other than those present at the start and if an empire is gone, it is gone forever. So far rest of the space games still think that they are board games and start the game on even playing ground with 10 or less empires. I hope that Stellaris won't do empires like the rest of the space games. Why the hell did they made complicated game with lots of potential strategies only to drown it in the sea of relentless aggression? After severe Alpha Centauri hunger i did got a game that was looking good (not only graphically, but overall), except that every single play had been an utterly unfun shit. Man, this reached epic heights on "pissed me off scale". ![]() It's pure wonder that not only he wasn't publicly defenestrated after that, but even managed to complete the second game! While second part has been satysfying (still not excellent, but at least good), the first part is simply awful disapointment - some very good ideas and even implementation, but the game is so barebones that it is nothing to eXplore there and the rest of X's follow into the trash bin shortly after. Not buying it was one of the best decisions ever. Maybe there was some good side to that game, but i didn't even last to see it. Even compared to the abovementioned sea of blandness it is exactly the same, just prettier. ![]() I can't point even one element and say: "this here is good work". For a series supposed to be THE space 4x it is just bland, bland, bland. So i can probably name only the greatest disapointments: There is literally sea of bland, low budget, uninteresting 4x games out there. ![]()
0 Comments
Leave a Reply. |